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<channel>
	<title>Rob Everest</title>
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	<link>http://robeverest.com</link>
	<description>Android Developer</description>
	<lastBuildDate>Mon, 10 Jan 2011 11:03:32 +0000</lastBuildDate>
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		<title>Binary clock Sony LiveView plugin</title>
		<link>http://robeverest.com/liveview/binary-clock-sony-liveview-plugin/</link>
		<comments>http://robeverest.com/liveview/binary-clock-sony-liveview-plugin/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 11:03:32 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[LiveView]]></category>

		<guid isPermaLink="false">http://robeverest.com/?p=129</guid>
		<description><![CDATA[This is a small plugin I wrote today for Sony LiveView devices. It&#8217;s just a simple binary clock, the type you see all over the place. It can display the time in either 12-hour or 24-hour format. Here&#8217;s the QR code for it on the Android market. I may do more for LiveView devices, however [...]]]></description>
			<content:encoded><![CDATA[<p>This is a small plugin I wrote today for Sony LiveView devices. It&#8217;s just a simple binary clock, the type you see all over the place.</p>
<p>It can display the time in either 12-hour or 24-hour format.</p>
<p>Here&#8217;s the QR code for it on the Android market.<br />
<a href="http://robeverest.com/wp-content/uploads/2011/01/binaryclock-qr.png"><img src="http://robeverest.com/wp-content/uploads/2011/01/binaryclock-qr.png" alt="" title="Binary clock" width="312" height="312" class="alignnone size-full wp-image-130" /></a></p>
<p>I may do more for LiveView devices, however the API is very limited so doesn&#8217;t leave much scope for games or anything.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>TPG Usage extension for chrome</title>
		<link>http://robeverest.com/uncategorized/tpg-usage-extension-for-chrome/</link>
		<comments>http://robeverest.com/uncategorized/tpg-usage-extension-for-chrome/#comments</comments>
		<pubDate>Wed, 24 Nov 2010 06:41:11 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://robeverest.com/?p=126</guid>
		<description><![CDATA[Yesterday I wrote a simple TPG usage indicator for the chrome browser if it&#8217;s of any use to anyone.]]></description>
			<content:encoded><![CDATA[<p>Yesterday I wrote a simple <a href="https://chrome.google.com/extensions/detail/fidfdokciibhgioocikddjlnielgfjap">TPG usage indicator</a> for the chrome browser if it&#8217;s of any use to anyone.</p>
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		<slash:comments>0</slash:comments>
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		<title>More server-side stuff</title>
		<link>http://robeverest.com/daedalus/more-server-side-stuff/</link>
		<comments>http://robeverest.com/daedalus/more-server-side-stuff/#comments</comments>
		<pubDate>Thu, 18 Nov 2010 01:44:45 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Daedalus]]></category>

		<guid isPermaLink="false">http://robeverest.com/?p=123</guid>
		<description><![CDATA[I&#8217;ve just set up the first basic implementation of slightly smarter maze selection. Instead of being purely random, mazes are now being selected based on how quickly others solved them and how quickly you solved previous ones. It will take a while for the system to learn this information. There are still a lot of [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just set up the first basic implementation of slightly smarter maze selection. Instead of being purely random, mazes are now being selected based on how quickly others solved them and how quickly you solved previous ones. It will take a while for the system to learn this information. There are still a lot of mazes that have had very few attempts so it&#8217;s hard for the system to know their difficulty. I may change it so that instead of there being a 50-50 chance of either designing or solving a maze it would be 90-10 in favour of solving.</p>
<p>I&#8217;ve also changed it so that new players only get asked to solve mazes initially so that they can get used to the idea behind the game. </p>
<p>I expect to be tweaking this as more data starts to come through of how accurate my difficulty measurements are.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Daedalus 0.5.1</title>
		<link>http://robeverest.com/daedalus/daedalus-0-5-1/</link>
		<comments>http://robeverest.com/daedalus/daedalus-0-5-1/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 01:36:09 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Daedalus]]></category>

		<guid isPermaLink="false">http://robeverest.com/?p=118</guid>
		<description><![CDATA[Just a few minor bug fixes here. Next version should have more in terms of features. Get it from the Android Market or here.]]></description>
			<content:encoded><![CDATA[<p>Just a few minor bug fixes here. Next version should have more in terms of features. Get it from the Android Market or <a href="http://www.robeverest.com/DaedalusClient.apk">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Daedalus server-side update</title>
		<link>http://robeverest.com/daedalus/daedalus-server-side-update/</link>
		<comments>http://robeverest.com/daedalus/daedalus-server-side-update/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 00:16:43 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Daedalus]]></category>

		<guid isPermaLink="false">http://robeverest.com/?p=115</guid>
		<description><![CDATA[I have changed the method by which mazes are chosen to be solved. Instead of only being presented with mazes that have yet to be attempted, the total pool of mazes is available to be played. This is the start of a move toward mazes being presented to you based on how difficult others have [...]]]></description>
			<content:encoded><![CDATA[<p>I have changed the method by which mazes are chosen to be solved. Instead of only being presented with mazes that have yet to be attempted, the total pool of mazes is available to be played. This is the start of a move toward mazes being presented to you based on how difficult others have found them and how good your history for solving them is.</p>
<p>I&#8217;ll also release an update version of the client soon with just a few minor bug fixes. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Daedalus 0.5 alpha released</title>
		<link>http://robeverest.com/daedalus/daedalus-0-5-alpha-released/</link>
		<comments>http://robeverest.com/daedalus/daedalus-0-5-alpha-released/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 05:39:38 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Daedalus]]></category>

		<guid isPermaLink="false">http://robeverest.com/?p=108</guid>
		<description><![CDATA[I&#8217;m in the process of releasing the first alpha version of a new game. Daedalus was an idea I got from Inception. After taking considerably longer than I was expecting to finish this first release it&#8217;s finally done. As I said this is an alpha release so don&#8217;t expect great things. Over the next few [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in the process of releasing the first alpha version of a new game. Daedalus was an idea I got from Inception. After taking considerably longer than I was expecting to finish this first release it&#8217;s finally done. </p>
<p>As I said this is an alpha release so don&#8217;t expect great things. Over the next few weeks I hope to collect data on how challenging it is to play and where it needs to be tweaked. As well as fix the undoubtedly present bugs. As always leave me feedback <a href="mailto://rob.everest@gmail.com">here</a> or in the comments or on Twitter or wherever, unfortunately the Android Market gives me no way to respond to comments left there. </p>
<p>Here&#8217;s a rough overview of what the game is about:</p>
<p>Daedalus is an Android game with the simple premise of designing and solving mazes. When you start it decides randomly whether you need to design a maze or solve a maze.</p>
<p>If you are tasked with designing a maze, the start (green) and end (red) points of the maze are picked for you, and you have to design a maze around them, using the provided tools, in under two minutes.</p>
<p>Alternatively if you have to solve a maze, you are given one minute to draw the path from the start to the end. </p>
<p>I&#8217;m currently in the process of putting it on the <a href="market://details?id=org.everest.daedalus.client">Android Market</a> and it is also available for download <a href="http://www.robeverest.com/DaedalusClient.apk">here</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Cavedroid 1.7.8</title>
		<link>http://robeverest.com/uncategorized/cavedroid-1-7-8/</link>
		<comments>http://robeverest.com/uncategorized/cavedroid-1-7-8/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 05:20:01 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://robeverest.com/?p=106</guid>
		<description><![CDATA[Nothing remarkable here. Just added support for installing to SD on Android 2.2. Changelog: * Added support for installing to SD (Froyo) Get it from the Android Market or here]]></description>
			<content:encoded><![CDATA[<p>Nothing remarkable here. Just added support for installing to SD on Android 2.2.</p>
<p>Changelog:<br />
 * Added support for installing to SD (Froyo)</p>
<p>Get it from the Android Market or <a href="http://cavedroid.googlecode.com/files/Cavedroid-1.7.8.apk">here</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Cavedroid 1.7.7</title>
		<link>http://robeverest.com/cavedroid/cavedroid-1-7-7/</link>
		<comments>http://robeverest.com/cavedroid/cavedroid-1-7-7/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 23:33:11 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Cavedroid]]></category>

		<guid isPermaLink="false">http://robeverest.com/?p=102</guid>
		<description><![CDATA[Nothing new here. Just what I hope is a fix for the issue that seems to have cropped up with Motorola Droid phones. I don&#8217;t actually own a Droid so it&#8217;s hard to test but I&#8217;m fairly sure this will fix the issue. Someone let me know if it doesn&#8217;t. Changelog: * Fix for Motorola [...]]]></description>
			<content:encoded><![CDATA[<p>Nothing new here. Just what I hope is a fix for the issue that seems to have cropped up with Motorola Droid phones. I don&#8217;t actually own a Droid so it&#8217;s hard to test but I&#8217;m fairly sure this will fix the issue. Someone let me know if it doesn&#8217;t.</p>
<p>Changelog:<br />
 * Fix for Motorola droid crash issue. Thanks to everyone who let me know.</p>
<p>Get it from the Android Market or <a href="http://cavedroid.googlecode.com/files/Cavedroid-1.7.7.apk">here</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Cavedroid 1.7.6</title>
		<link>http://robeverest.com/cavedroid/cavedroid-1-7-6/</link>
		<comments>http://robeverest.com/cavedroid/cavedroid-1-7-6/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 23:09:30 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Cavedroid]]></category>

		<guid isPermaLink="false">http://robeverest.com/?p=99</guid>
		<description><![CDATA[Fixed a couple of issues brought to my attention. Changelog: * Fixed the handling of unescaped characters in comments. * Stopped the same score from being submitted twice. Download it via the Android market or here]]></description>
			<content:encoded><![CDATA[<p>Fixed a couple of issues brought to my attention.</p>
<p>Changelog:<br />
 * Fixed the handling of unescaped characters in comments.<br />
 * Stopped the same score from being submitted twice.</p>
<p>Download it via the Android market or <a href="http://cavedroid.googlecode.com/files/Cavedroid-1.7.6.apk">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://robeverest.com/cavedroid/cavedroid-1-7-6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cavedroid 1.7.5</title>
		<link>http://robeverest.com/cavedroid/cavedroid-1-7-5/</link>
		<comments>http://robeverest.com/cavedroid/cavedroid-1-7-5/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 07:53:53 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Cavedroid]]></category>

		<guid isPermaLink="false">http://robeverest.com/?p=94</guid>
		<description><![CDATA[Nothing major in this update, just changing over the high scores system. Changelog: * New high score system (see http://www.robeverest.com/simple-scores for details). All the old scores have been moved across. Let me know of any issues. Download it through the Android Market or here.]]></description>
			<content:encoded><![CDATA[<p>Nothing major in this update, just changing over the high scores system.</p>
<p>Changelog:<br />
 * New high score system (see http://www.robeverest.com/simple-scores for details). All the old scores have been moved across. Let me know of any issues.</p>
<p>Download it through the Android Market or <a href="http://cavedroid.googlecode.com/files/Cavedroid-1.7.5.apk">here</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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