TPG Usage extension for chrome
Yesterday I wrote a simple TPG usage indicator for the chrome browser if it’s of any use to anyone.
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Yesterday I wrote a simple TPG usage indicator for the chrome browser if it’s of any use to anyone.
Posted in Uncategorized | No Comments »
I’ve just set up the first basic implementation of slightly smarter maze selection. Instead of being purely random, mazes are now being selected based on how quickly others solved them and how quickly you solved previous ones. It will take a while for the system to learn this information. There are still a lot of mazes that have had very few attempts so it’s hard for the system to know their difficulty. I may change it so that instead of there being a 50-50 chance of either designing or solving a maze it would be 90-10 in favour of solving.
I’ve also changed it so that new players only get asked to solve mazes initially so that they can get used to the idea behind the game.
I expect to be tweaking this as more data starts to come through of how accurate my difficulty measurements are.
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Just a few minor bug fixes here. Next version should have more in terms of features. Get it from the Android Market or here.
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I have changed the method by which mazes are chosen to be solved. Instead of only being presented with mazes that have yet to be attempted, the total pool of mazes is available to be played. This is the start of a move toward mazes being presented to you based on how difficult others have found them and how good your history for solving them is.
I’ll also release an update version of the client soon with just a few minor bug fixes.
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